‘Animal Crossing: Pocket Camp’ Begins Early Worldwide Rollout on the iOS App Store [Update: Online Errors]

One month after its announcement during a Nintendo Direct in late October, Nintendo today has begun rolling out Animal Crossing: Pocket Camp onto iOS [Direct Link] and Android devices worldwide, following a limited soft launch in Australia. The game was announced to be coming out tomorrow, November 22, but it has begun appearing on the iOS App Store for some users in the United States, United Kingdom, Austria, and France, and potentially other markets where it is launching.

The new game is Nintendo's fourth mobile app created in partnership with developer DeNA and follows Miitomo (launched March 2016), Super Mario Run (December 2016), and Fire Emblem Heroes (February 2017).

Similar to the latter two games, Animal Crossing: Pocket Camp is a mobile-optimized version of its franchise's larger console games, and introduces a few new features into the traditional Animal Crossing gameplay to streamline certain actions for one-handed smartphone sessions. For example, both fishing and bug hunting are as simple as tapping on the screen, and the world that the player occupies -- centered around a campsite -- is scaled down from the villages of games like New Leaf and Wild World.

The main mechanic of Animal Crossing: Pocket Camp centers on convincing animal villagers to stick around at your campsite by foraging for materials and crafting their favorite furniture. Outside of the camp, there is also a beach, river, island, and other areas that are accessible through your camper, which you can also customize and decorate to your liking. Additionally, you can visit your real friends to check out their camps to give them "kudos" on their decorations and see what items they're selling in their Market Box.

Any time you visit Animal Crossing: Pocket Camp, the game will reflect the time of day and current season of the real world, and Nintendo has said it will be launching seasonal events over the holidays with exclusive furniture, outfits, and item decorations for players to collect.

Images via Touch Arcade

Nintendo's latest smartphone game is free-to-play and uses optional "Leaf Tickets" as in-game currency, but our sister site Touch Arcade got hands-on time with the game in October and found very little reason to spend real money, thanks to gameplay systems that eventually reward players with the items they want if they put in the time to get them.
You can also spend Leaf Tickets to craft any furniture you might not have the materials for, but again, the first session of the game sprays so many of these different things at you that you're really going to need to play the game for a while before you're running low on anything.

There's other "cheater" items (and I'm saying "cheater" with the absolute most exaggerated air quotes imaginable) that you can buy with Leaf Tickets too like fishing nets and honey, which are used to catch loads of fish or bugs in one go- But, it seemed like if I wanted to invest the time I could just fish and catch bugs all day, so this seems like a real weird way to spend premium currency.
Players should note that Animal Crossing: Pocket Camp requires a "persistent internet" connection -- mentioned in the game's "digest" trailer -- which seems to be similar to the always online requirement of Super Mario Run. At the time of Super Mario Run's launch, Shigeru Miyamoto said that Nintendo's reasoning behind this move is to "support security" and prevent piracy.

Looking ahead, Nintendo's next mobile game is rumored to be set within The Legend of Zelda universe, although it's still unclear exactly what the gameplay would be for that app.

For more information on Animal Crossing: Pocket Camp, head to Nintendo's website, and you can download the game on the iOS App Store for free beginning today [Direct Link]. For those playing on iPhone X, the game has been optimized to support the 5.8-inch display of Apple's new smartphone.

Read More at Touch Arcade: 'Animal Crossing Pocket Camp' Beginner's Guide: Free Leaf Tickets, Getting K.K. Slider, Choosing a Personal Style and More

Update 5:27 a.m. PST: Some users attempting to play the game have been met with multiple communication errors, and it's unclear at this time what might be the issue, although it could be related to a large amount of people trying to start the game following launch.


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Nintendo Sets ‘Animal Crossing: Pocket Camp’ Release Date for November 22

Nintendo on Twitter today confirmed that the company's upcoming iOS game, Animal Crossing: Pocket Camp, will launch worldwide on November 22. The confirmation of a release date comes nearly one month after the game was first unveiled in late October, after which it soft launched on the Australian iOS App Store and climbed to the top of the charts there faster than either Super Mario Run or Fire Emblem Heroes.

When it launches later this week, Animal Crossing: Pocket Camp will be a miniaturized version of the main games in the series, allowing players to visit and manage a campsite in lieu of a full village. At the camp, players can decorate the location with furniture to attract certain animal characters, as well as go fishing, hunt for bugs, shop, and more to complete quests and craft items to further deck out the camp.



Just like the other games in the series, time passes in real time so when you open the app the game will reflect the time of day in the real world, subsequently affecting certain bug and fish spawns and allowing for upcoming seasonal events. There's also a social aspect that allows players to visit the camps of their friends to get inspired by their designs, and sell or exchange items with them.

Animal Crossing: Pocket Camp will be free-to-play, and uses optional "Leaf Tickets" so players can bypass long wait times when they build structures, purchase the materials needed to craft furniture, and more. If you're interested in Animal Crossing: Pocket Camp, visit our sister site Touch Arcade to read some first impressions on the game ahead of its release on November 22.


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Animal Crossing: Pocket Camp Tops Australian iOS App Store Faster Than Super Mario Run

Nintendo's newly-announced iOS game, Animal Crossing: Pocket Camp, has soft launched in the Australian iOS App Store, a launch rollout that Nintendo has begun to favor as a way to test its iOS apps prior to a worldwide debut. According to new data gathered by Sensor Tower, Animal Crossing: Pocket Camp climbed to the top of the Australian App Store much faster than either Super Mario Run or Fire Emblem Heroes.

Animal Crossing: Pocket Camp debuted quite high among all iPhone apps on the Australian App Store, hitting around number 2 within the first hour of its soft launch on October 25. Afterwards, the new game reached the number 1 spot on the Australian App Store within 12 hours of its debut. Animal Crossing: Pocket Camp is Nintendo's fourth smartphone game made in partnership with developer DeNA, following Miitomo, Super Mario Run, and Fire Emblem Heroes.

Chart via Sensor Tower
Hourly App Store category rankings from Sensor Tower App Intelligence show Nintendo’s third mobile game, Animal Crossing: Pocket Camp, off to a strong start in its Australian soft launch on iOS. According to the data, the game reached No. 1 among all iPhone apps faster than Nintendo’s previous mobile releases, Super Mario Run and Fire Emblem Heroes, hitting the impressive milestone within 12 hours of its launch on October 25.
Comparatively, Super Mario Run debuted just below the number 40 ranking. It then hit number 2 after 12 hours on the App Store in Australia, and finally obtained the number 1 spot 14 hours after its soft launch in the country last December.

Fire Emblem Heroes was ranked at number 35 at the 12 hour mark of its respective Australian soft launch earlier this year, and only made it as high as number 13 among all iPhone apps. Fire Emblem isn't quite as well-known a franchise as Mario or Animal Crossing, leading to low download rates on launch day in the United States.


Sensor Tower also reported that Animal Crossing: Pocket Camp is currently ranked at number 117 among the top grossing iPhone apps in Australia. The game uses "Leaf Tickets" as its form of in-app purchase, allowing players to circumvent certain lengthy wait times for item and furniture building, supplement tickets for crafting materials, add in exclusive animals to their town like Tom Nook and K.K. Slider, and more.

Next, Animal Crossing: Pocket Camp is set to launch worldwide in late November, although Nintendo hasn't yet confirmed a release date. You can pre-register to be notified as soon as the game hits the App Store in your supported country on Nintendo's website right here.


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