Official PUBG Mobile Game Now Available From iOS App Store in the U.S.

The officially licensed app for PlayerUnknown's Battlegrounds, better known as PUBG, today launched in the United States and several other regions around the world.

PUBG is an extremely popular multiplayer online battle royale-style game that's been available for PC and Xbox One since early 2017 as part of a Steam early access beta, with the game officially launching back in December.

In PUBG, up to 100 players fight in a battle to the death to become the last person (or team of up to four people) standing. The goal of the game is to kill other players without being killed, while also scouting through the game world for equipment, weapons, and other gear.

Two mobile versions of PUBG were released in China in February by Tencent Games, and as of today the mobile version of the game is available in the United States, Canada, and other regions.

According to the App Store description of the game, it's an authentic port of the PC version of PUBG, with 100 players able to fight one another to survive.
An authentic port of the PC version. 100 players are dropped on an enormous 8x8 km battlefield. Players fight to survive and eliminate each other through strategy and skill. The last one standing wins! Winner Winner, Chicken Dinner!
Tencent says the game is compatible with the iPhone 5s and later, the iPad Air and later, the iPad mini 2 and later and the 6th-generation iPod touch. The company recommends the iPhone 6 or above to get the most out of the PUBG Mobile game.

The release of PUBG Mobile in the United States, Canada, and other regions follows the launch of the Fortnite beta on iOS, which became available last week.

PUBG Mobile can be downloaded from the App Store for free. [Direct Link]

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iPhone Users in Iran Now Unable to Access the App Store

It appears the App Store is no longer accessible to iPhone and iPad users in Iran, with Apple apparently implementing a countrywide IP ban.

According to Bleeping Computer, Iranians have been unable to access the App Store since approximately noon GMT, and when attempting to use the App Store, they're receiving a message that the store is unavailable in the country.

All Iranian IPs appear to be unable to use the App Store at the current time. Iranian security researcher Meysam Firouzi told Bleeping Computer that he was able to connect to the App Store when using a VPN, even though he has an account with Iranian details.

Because of U.S. sanctions, Apple does not sell its products in Iran nor is there an Iranian App Store, but there are millions of iPhones in the country that have been smuggled from places like Dubai and Hong Kong. iPhone users in Iran have previously been able to access the App Store by setting their devices to other regions.

Back in August, Apple began removing apps from its App Stores created by Iranian developers for Iranian citizens, such as Snapp, a popular app for an Uber-like ride hailing service popular in Iran. Apple has now gone one step further and appears to be preventing all users with an Iranian IP from accessing the App Store entirely.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Politics, Religion, Social Issues forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

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Apple Denies Abusing French Developers, Says They’ve Earned 1 Billion Euros From App Store

Apple has issued a statement defending against allegations made by France's finance minister Bruno Le Maire, who earlier this week accused the iPhone maker of treating French startups and developers unfairly.

In the statement, loosely translated from French to English, Apple said it has "strong relationships" with French developers, and added that they have collectively earned one billion euros in revenue from the App Store.

Le Figaro via MacGeneration:
We are proud to have strong relationships with tens of thousands of developers across France, who have earned 1 billion euros on the App Store. Many of these talented developers founded their companies with one or two people and then saw their teams grow to offer their applications to users in 155 countries. This was only possible thanks to Apple's investment in iOS, development tools, and the App Store. Apple has always defended the confidentiality and security of users and does not have access to user transactions with third-party applications. We are fully prepared to share our history in the French courts and to clarify this misunderstanding. In the meantime, we will continue to help French developers realize their dreams and support French students in their learning of the code through our coding program.
Le Maire said France will be taking Apple and Google to court in Paris for "abusive trade practices." In a radio interview, he mentioned that Apple and Google "take all their data" and "can unilaterally rewrite their contracts."
"I learned that when developers develop their applications, and sell to Google and Apple, their prices are imposed, Google and Apple take all their data, Google and Apple can unilaterally rewrite their contracts," Le Maire said in an interview with RTL radio. "All that is unacceptable and it’s not the economy that we want. They can’t treat our startups and developers the way they do."

"I will therefore be taking Google and Apple to the Paris commercial court for abusive trade practices," Le Maire said.
It's not very clear what Le Maire is referring to exactly. It's possible the bit about prices being "imposed" refers to the 30 percent cut that Apple and Google collect from sales of apps and in-app purchases, but his comments were vague.

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Dozens of Popular Apps Still Don’t Natively Support iPhone X, But Updates Are Coming Soon

One of the minor disadvantages of buying an iPhone X early is having to wait for developers to update their apps with support for the smartphone's taller display. Many popular apps were updated within a few weeks after the device launched, but over four months later, there are still some notable omissions.

MacRumors recently asked our readers to share their favorite apps that have yet to be optimized for the iPhone X display. Then, we reached out to the developers of each app to ask them if and when they will release updates with iPhone X support. We've included comments from every company that responded below.


Apple did not respond to multiple requests for comment.
  • iMovie
  • iTunes Connect
  • iTunes Remote
  • Beats Pill+
  • AirPort Utility
  • Music Memos


Google said it does not have anything to share at this time.
  • Google Authenticator
  • Google Analytics
  • Google Admin
  • Google Street View
  • Google Wifi
  • Google Cloud Console
  • Inbox by Gmail
  • Chrome Remote Desktop
  • Snapseed


Microsoft confirmed it is working on updating its remaining apps to be optimized for the iPhone X, but it did not provide a timeframe.
  • Microsoft Remote Desktop
  • Microsoft Solitaire Collection
  • Office 365 Admin

Banking and Finance

  • Chase — "We constantly evaluate changes in the market while listening to customer feedback and regularly update our mobile app based on that feedback. Watch for an update in the near future."
  • TD Canada — "The next release of the TD mobile app, expected later this month, will be optimized for the iPhone X display."
  • National Bank of Canada — "The app will be updated for iPhone X in the coming months."
  • HSBC
  • ANZ goMoney Australia
  • Barclaycard

Fast Food

  • Domino's — "It will be updated in one of our upcoming app updates. I don't have an exact date."
  • Pizza Hut — "Pizza Hut is currently developing numerous app enhancements, including optimizing the iPhone X display and other capabilities offered by the phone."
  • Taco Bell

Sports and Gaming

  • NBC Sports — "It will happen soon."
  • PGA TOUR — "We are updating our app on March 20 to support the new iPhone X format."
  • MLS
  • Steam
  • Hearthstone
  • Candy Crush Soda Saga

TV and Media

  • NPR News — "We will have an update for iPhone X for the NPR News app on April 2."
  • NPR One — "The update for NPR One will come later in the summer."
  • The Economist
  • IGN
  • TiVo
  • Cineplex


  • Amazon Alexa — "The Alexa app will be updated and optimized for iPhone X display in the coming weeks."
  • Linksys — "The update for the Linksys app for iPhone X will be rolling out in the next few days."
  • OpenVPN — "We are currently developing a new iOS app that will support iPhone X. It will tentatively be released end of April."
  • HipChat — "HipChat will not be updated for the iPhone X but Stride will be soon."
  • Harmony Control

Airlines and Travel

  • — "We will be releasing our update to better support iPhone X shortly."
  • Virgin Airlines
  • Emirates
  • Air France
  • myChevrolet
Apple recently announced that, starting April 2018, all new iOS apps submitted to the App Store, including universal apps, must support the iPhone X display. The rule doesn't apply to existing apps.

Related Roundup: iPhone X
Buyer's Guide: iPhone X (Buy Now)

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Apple Shares Tips on Avoiding App Store and iTunes Phishing Emails

Apple last week shared a new support document that's designed to help App Store and iTunes users avoid phishing emails that mimic legitimate emails from Apple.

In the document, Apple outlines techniques to identify an actual App Store or iTunes email, which the company says will always include a current billing address, something scammers are unlikely to have access to.

An example of a well-crafted phishing email

Apple also says that emails from the App Store, iBooks Store, iTunes Store, or Apple Music will never ask customers to provide details like a Social Security Number, mother's maiden name, a credit card number, or a credit card CCV code.

Apple recommends that customers who receive emails asking them to update their account or payment information do so directly in the Settings app on an iPhone, iPad, or iPod touch, in iTunes or the App Store on a Mac, or in iTunes on a PC rather than through any kind of web interface.

Customers who receive a suspicious email can forward it to, and any customer who may have entered personal information on a scam website should update their Apple ID password immediately.

Scam and phishing emails like those Apple describes in this support document are not new, but at the current time, there's a new wave of legitimate-looking emails going around that look much like Apple emails that can easily fool customers who don't know what to look for.

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Five iOS Apps Worth Checking Out – February 2018

Over on our YouTube channel, we're continuing on with our new monthly series that highlights new, interesting, and useful apps that we think are worth checking out.

Because there are so many apps available on the iOS App Store, it can be hard to find new content, and it's also easy to overlook great older apps. Our app lists are designed to include apps -- both new and old -- that we personally recommend and have used over the course of the month.

Subscribe to the MacRumors YouTube channel for more videos.

  • Hooked (Free) - Hooked is actually a book app that offers up short stories in a unique format -- chat messages. Hooked stories are all presented as text message conversations, so it's a little bit like you're reading someone else's chat history. With Hooked, you can read little bits at a time in moments when you have a free minute or two, and the stories are always engaging. Hooked is free to download with a free trial period, but unlimited access costs $14.99 per month.

  • App in the Air (Free) - Whether you're a frequent or infrequent traveler, App in the Air is a useful app that serves up details like real time flight status, airport maps, security wait times, walk time to your gate, airline point tracking, and more. It works with more than 1,000 airlines around the world, and key information like gate changes and updates to flight status are delivered via SMS. The app is free, but there are premium features like real-time flight status updates that require a subscription, which is priced at $34.99 per year.

  • Timepage (Free) - Timepage is a calendar app from Moleskine, the company that makes those handy notebooks. Timepage combines data like events, maps, contacts, weather and more into a simple interface that's easy to parse at a glance. There are monthly, weekly, and daily views, along with a heat map that lets you know when you're busiest. Timepage is a free download, but only on a trial basis. A monthly subscription is priced at $1.99, or you can pay $11.99 for the year.

  • Confide (Free) - Confide is a private and secure messaging app that's a great way to communicate with people when you want to keep your messages entirely private. Messages sent through Confide use end-to-end encryption and disappear after a set period of time, plus there's screenshot protection so no one can snap an image of what you've written. Confide is a free download, but access to features like unlimited attachments and themes requires Confide Plus, priced at $29.99 for three months or $59.99 for a year.

  • Alto's Odyssey ($4.99) - Alto's Odyssey is the highly-anticipated sequel to popular 2015 game Alto's Adventure. Like the original, Alto's Odyssey is an endless runner with gorgeous graphics, but this time it takes place in the sand instead of the snow.

If you're looking for great Mac apps that are worth downloading, make sure to check out our February list of essential apps for the Mac. And if you have favorite iOS apps, make sure to share them with us -- we'll be highlighting interesting, useful iOS apps on a monthly basis.

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MoviePass Founders Say Subscription Service ‘Would Never Have Happened’ Without iPhones in New App Store Feature

Apple today on the iOS App Store shared a new interview with the founders of MoviePass, touching on the service's origins and its integral ties to the iPhone and modern smartphone app development. MoviePass debuted in 2011, but grew in popularity last August when the company dropped its subscription price to $9.95/month, which lets customers see one standard 2D film every day in the theater

In Apple's new interview with Stacy Spikes and Hamet Watt -- the pair of entrepreneurs who founded MoviePass seven years ago -- the conversation eventually focuses on where the idea for MoviePass emerged. According to Spikes, the kernel of the idea that would become MoviePass originated from art-house theaters in New York City that let customers see unlimited movies for a flat donation fee.

He tried to install a similar model for his own Urbanworld Film Festival in the late 1990s, but admitted it was "too early," and that iPhones, apps, and the advances in development that emerged from this technology were all needed to address the technical roadblocks of such a service.
"The idea was almost too early," says Spikes. "We didn't have iPhones and apps to figure out payment and interfacing. If it weren't for that development, MoviePass would never have happened."
MoviePass works through the use of both the iPhone app and a paired debit card that is sent to subscribers through the mail after they sign up. If you want to see a movie, you travel to your local theater (MoviePass is supported at over 90 percent of theaters nationwide), select a 2D showtime, "check in," and at that time MoviePass transfers the exact cost of the showing to your MoviePass card. Then you can buy a ticket at the box office or a kiosk like any normal ticket purchase.

Although the service is growing, many reports in the months following its August price drop have questioned how long the company can keep up the $9.95/month subscription fee (currently $7.95/month paid annually), as well as its public conflict with theater chain AMC. What MoviePass lacks in profit it hopes to make up for in accrued user data, selling a majority stake of itself to data company Helios and Matheson Analytics, which sees "big potential in the type of information it can glean from MoviePass members," with "no plans to sell user data to outside parties."

As of January 2018, MoviePass had 1.5 million subscribers. According to CEO Mitch Lowe, MoviePass will hit three million subscribers by the end of April, and turn a profit once four million subscribers sign up for the service.

MoviePass updated its iOS app [Direct Link] to support the iPhone X this month, providing a revamped user interface with more emphasis on images from popular films, better navigation, and an updated screen for the check in process. If you want to read the full interview with the creators of MoviePass, you can find the discussion with Stacy Spikes and Hamet Watt at the top of the Today tab on the iOS 11 App Store on iPhone or iPad.

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App Store Pages Now Able to Feature Up to 10 Screenshots

Apple this morning informed developers that they're now able to offer up to 10 screenshots in their App Store product pages for iPhone, iPad, Apple Watch, and Apple TV apps, allowing them to show customers more of an app's experience.

In the App Store, each app has its own product page that offers up a description and images to explain its function or gameplay.

Previously, app developers were limited to a total of five screenshots plus up to three 30-second preview videos for demonstrative purposes, which is increasing to 10 images plus videos.

For apps that run on multiple devices, developers will be able to provide 10 tailored screenshots for each device.

For customers, the expanded screenshot limit means developers will be able to offer a clearer, more expansive picture of what an app is capable of, providing a better idea of an app's feature set ahead of purchase.

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All New Apps Must Be Built With iOS 11 SDK Starting in April

Apple today sent out a notice to developers letting them know that starting in April of 2018, all new apps submitted to the App Store must be built using the iOS 11 SDK, which is included in Xcode 9 or later.

Furthermore, Apple says that all new apps designed for the iPhone, including universal apps, must support the iPhone X's Super Retina display.

Update your version of Xcode to the latest release of Xcode 9 available on the Mac App Store, which includes the iOS 11 SDK, and build your apps. Starting April 2018, all new iOS apps submitted to the App Store must be built with the iOS 11 SDK. All new apps for iPhone, including universal apps, must support the Super Retina display of iPhone X.

With this requirement, Apple is aiming to encourage developers to adopt key features introduced in iOS 11, like Core ML, ARKit, new camera APIs, expanded SiriKit domains, and more, plus the company is making sure future apps will be fully compatible with the display of the iPhone X.

Apple will, for the time being, allow apps built using earlier SDKs to continue to be updated without switching over to the iOS 11 SDK, but at some point in the future, Apple is likely to require developers to use the iOS 11 SDK for app updates as well.

April 1, 2018 is also when Apple plans to stop accepting updates to watchOS 1 apps. All updates submitted after that date must be built using the watchOS 2 SDK or later, and all newly submitted apps must be built with the watchOS 4 SDK or later.

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Apple Apologizes After Sending Ad Spend and Install Reports to Wrong Developers Due to ‘Processing Error’

Apple today apologized after sending incorrect information to some iOS developers using its Search Ads Basic service yesterday. The reports actually belonged to other developers, according to Steve Troughton-Smith and others affected.

The follow-up email blames the mishap on a "processing error" and adds that all future reports of these kind will require developers to sign into their accounts to view their dashboards to ensure this issue does not occur again.

The full email was shared by developers Louis D'hauwe and Pat Murray on Twitter, as spotted by Cult of Mac:
Thank you for being a part of the iOS developer community and for using our new Search Ads Basic service.

Due to a processing error, the January monthly results email we sent to you contains incorrect app promotion information.

Accurate performance information is always available in your Search Ads account. To ensure such an issue will not recur, all future performance communications will direct you to sign in to your account to view your Dashboard.

We apologize for the inconvenience this error has caused. We value your business and will work hard to make our new Basic service something you'll love.
Introduced late last year, Search Ads Basic works so that developers only pay out if a user installs the app. It includes suggestions on how much a developer should pay based on historical data pulled from the App Store based on the type of app being marketed, and uses App Store trends to target the ideal audience.

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