2016 was supposed to be the year of VR. Instead, augmented reality ruled

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All signs pointed to a revolution: Powerful VR headsets — Facebook’s Oculus Rift, the HTC Vive and Sony’s PlayStation VR were about to make their official, consumer-ready debuts, while Google’s Cardboard and Samsung’s Gear VR we’re making noise in mobile. The stage was set for 2016 to be the year virtual reality took off.

But a funny thing happened along the way to the VR revolution — it turns out much of the content and tools needed to support the new world of VR weren’t as fully cooked as the hardware. Add to that the late release of Oculus Touch, the handheld accessory that allows for deep interactivity with the Oculus Rift, arguably the VR headset the public has heard the most about, and you have a recipe for a VR market still struggling to find its footing in its march toward mainstream users.  Read more…

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