Apple and Immersion Reach Licensing Agreement After Legal Battle Over 3D Touch and Taptic Engine

Immersion, a company that develops and licenses haptic feedback technologies, today announced it has reached a settlement and licensing agreement with Apple. The terms of the deal are confidential.


Immersion describes itself as the leading innovator of haptic feedback systems, with more than 2,600 issued or pending patents. The company, headquartered in San Jose, California, says its technology has been adopted in more than three billion consumer electronic devices across several industries.

Immersion had filed a pair of lawsuits against Apple in early 2016, accusing the company of infringing on its patents with its haptic feedback technologies such as 3D Touch and the Taptic Engine on the iPhone 6s and iPhone 6s Plus, and Force Touch on the first-generation Apple Watch and various MacBook trackpads.


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Touching things in VR with your real hands is a total game changer

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The first thing you instinctively want to do after strapping on a VR headset and diving into a virtual world is to reach out and touch what you see.

Unfortunately, this is not a reality on today’s most popular VR headsets. Well, official support isn’t. Instead, VR headsets either rely on traditional gamepads like the Xbox One controller (Oculus Rift), custom hand controllers (HTC Vive/Rift), side-mounted touchpads on the headset (Samsung Gear VR), or wireless remotes (Google Daydream View).

I’ve tried all of these controls, and while they work fine, none of them feel completely intuitive or natural; there’s a learning curve for all of them. The Vive’s hand controllers and the Rift’s Touch controllers are good attempts at mimicking your hands, but neither provides full-finger tracking. Read more…

More about Gear Vr, Immersion, Hand Tracking, Motion Sensor, and Orion